"Welcome to our simulation of the global climate change negotiations. Using this game multiple users can try their hand at agreeing a deal. The aim is to get global emissions to peak and decline within a decade."

What this game is about

Generating electricity is a huge source of global emissions - accounting for between a quarter and a third of all man-made emissions of carbon dioxide. A global agreement to quickly reduce emissions in this sector would be enough to make global emissions peak and decline.

Emissions from electricity are highly concentrated and we have lots of information about them so they are relatively easy to control. 95% of electricity emissions come from only 3,300 power stations. Many cleaner ways of generating electricity already exist making it easier to meet targets.

How it works

  1. Choose a country - select a country you wish to represent in the negotiations (if you wish to play the game on your own you can choose one country after another to reach the target).
  2. Explore the data - explore the data on your country’s power sector emissions.
  3. Set a target - you are then asked to bid in a reduction target for the global negotiations. Bids can take a variety of different forms using different baseline and measurements of effort.
  4. View the results - The total effect of all the bids submitted by players are then revealed and compared to the total amount of reductions needed to 'bend the curve' in global emissions (see graph).
  5. Renegotiate targets - Players should keep refining their bids until the global target is reached!

New game

Players can set targets for:
Show Europe as:
Global emissions target (MtCO2e):

Join existing game

Enter token/URL:

Copyright © Sandbag 2009

Also using data from: CARMA (www.CARMA.org); IEA (© OECD/IEA, 2009, World Energy Outlook)

Site developed by Srivas Chennu + HiddenTao